Thwarting Kolkar Aggression
Sulfuras · quest entry 786
Durotar — zone entry 14, named from this realm's area table.
- Quest level
- 8
- Required level
- 5
- Base experience value
- 700
- Money at the level cap
- 0g 4s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Lar Prowltusk | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Lower your voice, $c. The Kolkar centaurs lie just over the ridge to the west in Kolkar Crag.$b$bLast night while they were raiding, I snuck into their village and discovered that the dirty beasts have a three-tiered attack planned on the trolls and orcs of Durotar.$b$bWe mustn't let their invasion come to fruition. Perhaps you can muster the might needed to infiltrate Kolkar Crag and destroy their attack plans.$b$bLast I saw, they had divided them up amongst three of their leaders.
Objectives
Lar Prowltusk outside of Sen'jin Village wants you to destroy the 3 sets of Attack Plans held within Kolkar Crag.
When the items are handed over
The centaurs have proven to be a consistent nuisance to the Horde. Their intentions to lay siege to our homeland cannot be tolerated.
What the quest-giver says at the end
The Horde would surely prevail if the Kolkar centaurs were to attack. But by preventing such an attack, we have spared our mighty warriors unnecessary bloodshed.$b$bAnd as sure as there is sand in the Tanaris desert, we know that there will be blood spilled before these trying times are through.$b$bYou have served your people well, $c.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.