Sting of the Scorpid
Sulfuras · quest entry 789
Valley of Trials — zone entry 363, named from this realm's area table.
- Quest level
- 3
- Required level
- 1
- Base experience value
- 250
- Money at the level cap
- 0g 1s 50c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Gornek | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Cutting Teeth |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 10 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Powerful warrior and awkward novice alike have fallen to the venomous sting of the scorpid. You will find large numbers of scorpids northwest of here. Bring me ten of their tails as proof of your prowess in battle.$b$bThe antidote for their sting is actually made from venom extracted from their stingers. We keep large quantities of antidote for scorpid venom on hand to heal young bloods just like you...$b$bBut I'm sure you won't be needing any of that, will you?
Objectives
Get 10 Scorpid Worker Tails for Gornek in the Den.
When the items are handed over
The carapace of a scorpid isn't so thick that the strength of a determined warrior will be deterred. Strike strongly and without doubt, and the scorpids should prove easy prey.
What the quest-giver says at the end
There is an important lesson that you must take away from fighting scorpids. The smallest or largest of opponents can still send you to your doom. In fierce combat, any number of things can prove your downfall.$b$bI have no more to teach you, $n. You have done well, and I will watch your progress with interest.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.