Sarkoth
Sulfuras · quest entry 804
Valley of Trials — zone entry 363, named from this realm's area table.
- Quest level
- 5
- Required level
- 1
- Base experience value
- 110
- Money at the level cap
- 0g 0s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Hana'zua | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Sarkoth |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Seeing the deed you have done for me steels my heart. I cannot fall so easily! I must endure!$b$bBut it remains that I cannot make the trek back to the Den unassisted. Please, $n, return to the Den and tell Gornek of my situation. Perhaps he can help me.
Objectives
Bring the news of Hana'zua's plight to Gornek at the Den.
What the quest-giver says at the end
From your description of the beast, I believe you must be speaking of Sarkoth! It is no wonder that Hana'zua was overtaken by it. Aid will be dispatched to him immediately, trouble yourself no more with Hana'zua's plight.$b$bHowever, I must say, I am most impressed to hear that you brought Sarkoth to death. It is a feat to be proud of, $n. And that you would fight for a stranger's honor, while other tasks occupied your time, your own honor is heightened.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.