Paragons of Power: The Freethinker's Armguards
Sulfuras · quest entry 8053
Zul'Gurub — zone entry 19, named from this realm's area table.
- Quest level
- 60
- Required level
- 58
- Base experience value
- 6,600
- Money at the level cap
- 3g 96s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 62
This realm keeps one row per patch for some quests, and this is the patch 9 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Jin'rokh the Breaker | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
You are a heathen. Heathens have a place in the tribe. Heathens are freethinkers of Zandalar. Freethinkers do not fear oppression. Freethinkers die for what they believe in. We know you would die for what you believe in. This earns our acknowledgement. This earns you a chance to prove yourself further.$B$BWe must have the Paragons of Power. Go to Zul'Gurub. Kill the minions of Hakkar. Return when you have what I seek. Claim the first battle gear of a Zandalar freethinker.$B$BGo.
Objectives
Bring Jin'rokh the Breaker Primal Hakkari Bindings. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.$B$BJin'rokh the Breaker is located on Yojamba Isle, Stranglethorn Vale.
When the items are handed over
You have returned? Do you have the Paragons of Power? Are you wasting my time?$B$BI hope not, heathen.
What the quest-giver says at the end
You do much to honor us. Your hands drip with the blood of Hakkar's minions. You are a friend to the tribe.$B$BWear these bracers. They are the freethinker's armguards. This is what I mean about real power.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.