Paragons of Power: The Freethinker's Belt
Sulfuras · quest entry 8054
Zul'Gurub — zone entry 19, named from this realm's area table.
- Quest level
- 60
- Required level
- 58
- Base experience value
- 6,600
- Money at the level cap
- 3g 96s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 62
This realm keeps one row per patch for some quests, and this is the patch 9 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Jin'rokh the Breaker | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Your beliefs are alien to us, heathen. Ancient Zandalar were once branded as heretics. This was when the Gurubashi Empire was strong. Heathens dared to challenge the priest of Hakkar. Heathens then were hunted and killed as vermin. Those heathens never wavered in their fight against the Blood God. We honor the price they paid. They are the freethinkers.$B$BDestroy the minions of Hakkar in Zul'Gurub. Bring me the Paragons of Power I seek. Success will be greatly rewarded.$B$BGo.
Objectives
Bring Jin'rokh the Breaker a Primal Hakkari Shawl. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.$B$BJin'rokh the Breaker is located on Yojamba Isle, Stranglethorn Vale.
When the items are handed over
Your presence means victory? Do you have the Paragons? Are you dripping in the remains of your enemies?
What the quest-giver says at the end
Your honor is assured in the tribe. You claim many deaths in Zul'Gurub. Enemies fall before your convictions. Enemies fall before your power.$B$BThis is the freethinker's belt. It is a symbol of honor. It is powerful mojo. It is now yours.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.