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Sulfuras

Paragons of Power: The Haruspex's Bracers

Sulfuras · quest entry 8057

Zul'Gurub — zone entry 19, named from this realm's area table.

Quest level
60
Required level
58
Base experience value
6,600
Money at the level cap
3g 96s 0c
How it is completed
stored id 2
Quest type
stored id 62

This realm keeps one row per patch for some quests, and this is the patch 9 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Maywiki of Zuldazar creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Primal Hakkari Stanchion 1
Reward Zandalar Haruspex's Bracers 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

A haruspex is a key member of our tribe; you'll be wise to listen to their portents. By communion with animals and givin' them up to the spirits when needed, they give us divine guidance. In times past, the haruspex's insight and wisdom gave us an edge in the wars against the splintered tribes of the Gurubashi.$B$BBring me an offerin' of the Paragons of Power from inside Zul'Gurub and prove your worth to us. Do this, and I'll give ya bracers that any haruspex of the Zandalar would want.

Objectives

Bring Maywiki of Zuldazar a Primal Hakkari Stanchion. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.$B$BMaywiki of Zuldazar is located on Yojamba Isle, Stranglethorn Vale.

When the items are handed over

Have ya got the Paragons of Power from Zul'Gurub? These bracers are worth the effort, $N. Trust me mon!

What the quest-giver says at the end

Ah, I can sense the power comin' from these Paragons of Power, $N. Ya proved to be someone we in the tribe can call "friend." A deal is a deal, $N... behold the power of the haruspex's bracers!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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