Paragons of Power: The Illusionist's Wraps
Sulfuras · quest entry 8060
Zul'Gurub — zone entry 19, named from this realm's area table.
- Quest level
- 60
- Required level
- 58
- Base experience value
- 6,600
- Money at the level cap
- 3g 96s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 62
This realm keeps one row per patch for some quests, and this is the patch 9 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Al'tabim the All-Seeing | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Mages in our tribe are known as illusionists. They employ powerful mojo in their incantations, often befuddling and confusing the tribe's enemies!$B$B<Al'tabim laughs wickedly.>$B$BIt is quite the sight to see a powerful illusionist at work, bringing our enemies to their knees from their own madness!$B$BFor you to know the way of our illusionists, go to Zul'Gurub and bring back to me selected Paragons of Power. For this, I will give you arm wraps our illusionists use to weave their spells.
Objectives
Bring Al'tabim the All-Seeing Primal Hakkari Bindings. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.$B$BAl'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale.
When the items are handed over
$N - you've returned already? Were you able to get the Paragons of Power I need?
What the quest-giver says at the end
Impressive... could you feel the mojo flowing through them? The Paragons of Power were used as currency of sorts back when the Gurubashi Empire ruled these lands. Now we Zandalar will use the latent mojo inside of them to fight the second rise of the Blood God Hakkar!$B$BYou've done well today - consider yourself to have a friend in the Zandalar. For that, here are the illusionist's wraps I promised!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.