Paragons of Power: The Madcap's Bracers
Sulfuras · quest entry 8063
Zul'Gurub — zone entry 19, named from this realm's area table.
- Quest level
- 60
- Required level
- 58
- Base experience value
- 6,600
- Money at the level cap
- 3g 96s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 62
This realm keeps one row per patch for some quests, and this is the patch 9 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Falthir the Sightless | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The madcaps of Zandalar are similar to rogues, but above all else they embrace madness... chaos... the unpredictability of existence. A terror to behold on the battlefield, they sowed the seeds of confusion and mayhem amongst our enemies in the savage times after the tribes splintered. We would not be here today without them.$B$BBring to me the Paragons of Power from Zul'Gurub that I seek, and I will grant you the first of the madcap's prized armors. Embrace the madness!
Objectives
Bring Falthir the Sightless a Primal Hakkari Armsplint. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.$B$BFalthir the Sightless is located on Yojamba Isle, Stranglethorn Vale.
When the items are handed over
Seek the madness from within Zul'Gurub and overshadow it with your own, $N! To do so means success, and success means reward! Let not the Blood God reign supreme again!
What the quest-giver says at the end
Well done, $N... your accomplishments in Zul'Gurub have earned you the right to call the Zandalar tribe as a friend. I will see to the disposition of the Paragons; for your effort please accept this reward!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.