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Sulfuras

Paragons of Power: The Haruspex's Tunic

Sulfuras · quest entry 8065

Zul'Gurub — zone entry 19, named from this realm's area table.

Quest level
60
Required level
58
Base experience value
6,600
Money at the level cap
3g 96s 0c
How it is completed
stored id 2
Quest type
stored id 62

This realm keeps one row per patch for some quests, and this is the patch 9 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Maywiki of Zuldazar creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Primal Hakkari Tabard 1
Reward Zandalar Haruspex's Tunic 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The ultimate symbol of a haruspex's power is what they wear, $N. Of these, the tunic symbolizes the connection between themselves and the divine wisdom they seek. It often weaves parts of the beasties they sacrifice into the tunic; this reminds them of the connection they have to their gifts.$B$BBring me an offerin' of the Paragons of Power from inside Zul'Gurub and prove your worth to us. Do this, and a tunic seeping with the true power of a haruspex is yours.

Objectives

Bring Maywiki of Zuldazar a Primal Hakkari Tabard. Maywiki of Zuldazar is located on Yojamba Isle, Stranglethorn Vale. You must also be Revered with Zandalar.

When the items are handed over

Got the necessary Paragons of Power from Zul'Gurub? The haruspex's tunic is well worth any effort ya be needin' to make.

What the quest-giver says at the end

Impressive... you've successfully collected the required Paragons of Power, $N. Your accomplishments in Zul'Gurub for the Zandalar are legendary; hence forth, you'll be revered amongst the tribe. Here is your tunic, mighty $C!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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