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Sulfuras

Paragons of Power: The Confessor's Bindings

Sulfuras · quest entry 8070

Zul'Gurub — zone entry 19, named from this realm's area table.

Quest level
60
Required level
58
Base experience value
6,600
Money at the level cap
3g 96s 0c
How it is completed
stored id 2
Quest type
stored id 62

This realm keeps one row per patch for some quests, and this is the patch 9 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Al'tabim the All-Seeing creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Primal Hakkari Sash 1
Reward Zandalar Confessor's Bindings 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Shortly after the fall of the Gurubashi, we Zandalar almost succumbed to a final defeat from evil within our own tribe. It was then that the confessors amongst us arose, preserving the tribe by banishing out those who would destroy their own kind. They not only keep us in tune with the spirits, but they also preserve the flesh.$B$BGo forth into Zul'Gurub and witness first hand the depravity of Hakkar and the Gurubashi. Wrest the Paragons of Power that we seek from them; success will be rewarded!

Objectives

Bring Al'tabim the All-Seeing a Primal Hakkari Sash. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.$B$BAl'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale.

When the items are handed over

The Paragons of Power... do you have them? Only when we have them will we be able to make use of the latent power stored inside them. It will be good to turn the tables on the minions of the Blood God...

What the quest-giver says at the end

Success! These will go a long way to building up our power against the rise of Hakkar. With your help, we've taken a significant step in ensuring that the Blood God will not destroy us all.$B$BYou've earned honor with the tribe today, $N. Take this - the confessor's bindings - as a symbol of our thanks.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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