Register Sign in
Sulfuras

Paragons of Power: The Demoniac's Mantle

Sulfuras · quest entry 8076

Zul'Gurub — zone entry 19, named from this realm's area table.

Quest level
60
Required level
58
Base experience value
6,600
Money at the level cap
3g 96s 0c
How it is completed
stored id 2
Quest type
stored id 62

This realm keeps one row per patch for some quests, and this is the patch 9 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Al'tabim the All-Seeing creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Primal Hakkari Sash 1
Reward Zandalar Demoniac's Mantle 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The demoniac seeks to embody power outright, not just possess it. More than one of our demoniacs has lost a fight with a demon; with our enemies threatening us - especially in Zul'Gurub - the power that a demoniac is able to unleash on our foes is worth the sacrifice. Our survival depends on crushing those who would destroy us; the fall of the Gurubashi Empire taught us this.$B$BTravel to Zul'Gurub and gain the Paragons of Power we need. Do this, and a valuable demoniac item shall be yours.

Objectives

Bring Al'tabim the All-Seeing a Primal Hakkari Sash. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.$B$BAl'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale.

When the items are handed over

Retrieved the Paragons of Power from Zul'Gurub? While we will take the latent power from these items and make them our own, we will give you your own reward of power should you be successful...

What the quest-giver says at the end

Well done, $N. The Paragons of Power from Zul'Gurub should act as a reminder of wasted power. The Gurubashi were strong at their height, but they allowed themselves to be consumed by it. A demoniac knows that the game they play is much similar, but the power unleashed is often the very thing needed for survival.$B$BUse this mantle as an honored ally of the Zandalar... it will serve you well.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

Search creatures Search areas Search quests Search items Search spells Search characters Back to the front page