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Sulfuras

Minshina's Skull

Sulfuras · quest entry 808

Durotar — zone entry 14, named from this realm's area table.

Quest level
9
Required level
4
Base experience value
780
Money at the level cap
0g 4s 80c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Master Gadrin creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Minshina's Skull 1
Reward Faintly Glowing Skull 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

I hear the voice of my brother, Minshina, calling to me in my dreams.$B$BHe was taken by Zalazane, the warlock on the Echo Isles to the east. And he is dead.$B$BBut death is not freedom for my brother. Minshina's spirit was trapped within his own skull by Zalazane's magics. In my dreams I see it with other skulls, in a circle of power on the largest Echo Isle. As long as it remains there my brother's soul is doomed.$B$BPlease, $N. Find the circle and retrieve Minshina's skull. Bring it to me.$B$BFree him!

Objectives

Retrieve Minshina's skull from the circle of power on the Echo Isles.$B$BBring it to Master Gadrin in Sen'jin Village.

When the items are handed over

Do you have my brother's skull, $N? Is he finally free?

What the quest-giver says at the end

Thank you, $N. You have saved Minshina. You have saved my brother's spirit from slavery!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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