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Sulfuras

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Sulfuras · quest entry 810

Durotar — zone entry 14, named from this realm's area table.

Quest level
5
Required level
4
Base experience value
450
Money
0g 1s 0c
Money at the level cap
0g 2s 70c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

This realm's relation tables do not name an NPC or object for this quest, and the quest row itself has no giver column. That is the realm's answer, not a missing one.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

You would do well to learn how dangerous this land can be, $c.$B$BThe wildlife here can teach us such things... if we are wise and observant.$B$BThe scorpids are a perfect example of survival in Durotar. If you are to survive, it would be wise to take on some of their characteristics as your own. Their hardened carapaces can protect you from the harshness of the sun, or even a deadly weapon.$B$BBring me 6 Small Scorpid Carapaces from the Clattering Scorpids, $N, and I shall see about rewarding you justly.

Objectives

Bring 6 Small Scorpid Carapaces to Kor'ghan in Sen'jin Village.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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