The Jewel of Kajaro
Sulfuras · quest entry 8104
Zul'Gurub — zone entry 1977, named from this realm's area table.
- Quest level
- 60
- Required level
- 58
- Base experience value
- 6,600
- Money at the level cap
- 3g 96s 0c
- Quest type
- stored id 62
This realm keeps one row per patch for some quests, and this is the patch 5 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Al'tabim the All-Seeing | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Pebble of Kajaro |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
When the items are handed over
Give me the talisman, $n. I must show you something.
What the quest-giver says at the end
<Al'tabim shatters the pebble with a powerful unseen force.>$b$bDo you see? The pebble is what we call a geode. Inside the pebble are powerful crystals that have been soaking in the latent energies from our world. By cutting the pebble in half, I have finally allowed its full potential to be realized. Use it to lay waste to our enemies.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.