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Sulfuras

The Battle for Arathi Basin!

Sulfuras · quest entry 8120

Arathi Basin — zone entry 3358, named from this realm's area table.

Quest level
55
Required level
50
Maximum level
60
Base experience value
5,650
Money
1g 65s 0c
Money at the level cap
3g 39s 0c
How it is completed
stored id 2
Quest type
stored id 41

This realm keeps one row per patch for some quests, and this is the patch 5 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Deathmaster Dwire creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Next Take Four Bases

The chain is the realm's own: these are the previous and next entries this quest row stores. This row also carries exclusive group 8120, which means the client offers it alongside other quests in that group.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

As you no doubt have heard, the League of Arathor is sending large numbers of troops into Arathi Basin. Eager for food and supplies, these Alliance fools are intent to take and control the rich resources there. We must show them that Arathi will never again be a home for humans!$B$BGo to Arathi Basin and assault the mine, the lumber mill, the blacksmith and the stables. Pull down the enemies' banners, declaring those territories for the Horde.$B$BGo, $N. Report back to me when this task is complete.

Objectives

Assault the Arathi Basin mine, lumber mill, blacksmith and stable, and then return to Deathmaster Dwire in Hammerfall.

What the quest-giver says at the end

A Defiler scout came to me with a report of your success, $n. Well done.$b$bAs you will learn, to win the battle for Arathi Basin, we must be ever vigilant and crush any attempts at Alliance expansion. Do this, and our victory here is ensured.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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