Take Five Bases
Sulfuras · quest entry 8122
Arathi Basin — zone entry 3358, named from this realm's area table.
- Quest level
- 60
- Required level
- 60
- Base experience value
- 9,950
- Money
- 2g 70s 0c
- Money at the level cap
- 5g 97s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 41
This realm keeps one row per patch for some quests, and this is the patch 5 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Deathmaster Dwire | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Take Four Bases |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
It is difficult to see, so deep we are in the conflict, but our spies report a weakening in the League of Arathor's resolve. We must use this window and strike a brutal blow against them! Return to Arathi Basin and throw yourself against our foes. Curse them and kill them and control all five strategic bases! Send their soldiers screaming and bleeding from the front lines, with stories of your cruelty on their mewling lips.$B$BDo this, and score a great victory for the Defilers.
Objectives
Hold five bases in Arathi Basin at the same time, then return to Deathmaster Dwire in Hammerfall.
The quest-completed text
Hold Five Bases.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.