Arathi Basin Mark of Honor!
Sulfuras · quest entry 8155
Arathi Basin — zone entry 3358, named from this realm's area table.
- Quest level
- 29
- Required level
- 20
- Maximum level
- 29
- Base experience value
- 2,000
- Money
- 0g 55s 0c
- Money at the level cap
- 0g 12s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 41
This realm keeps one row per patch for some quests, and this is the patch 6 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Sergeant Maclear | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | More Arathi Basin Marks of Honor |
The chain is the realm's own: these are the previous and next entries this quest row stores. This row also carries exclusive group 8297, which means the client offers it alongside other quests in that group.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
War must be fought with soldiers, any soldier will tell you. They'll also say that a battle fought with poor gear or on an empty stomach is lost before it starts!$B$BThat is why Arathi Basin is important. There are key areas in the basin that hold essential resources. Metals, weapons, food, lumber - all are needed, and all can be gained there.$B$BThat is what I want from you, $N. Enter Arathi Basin, win the battle by holding more bases than the enemy, and return to me with a Mark of Honor.
Objectives
Win the battle for Arathi Basin, get an Arathi Basin Mark of Honor, and return it to Sergeant Maclear at Refuge Pointe.
When the items are handed over
Do you have the Marks of Honor, $N? The League of Arathor can't fight a decent battle without them...
What the quest-giver says at the end
You got the Mark! Great job! I'll send the ressources to our quartermasters, who can quickly disperse them to our troops.$B$BThank you, $N. Indeed, performing successful missions like the one you achieved are how wars are truly won.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.