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Sulfuras

A Solvent Spirit

Sulfuras · quest entry 818

Durotar — zone entry 14, named from this realm's area table.

Quest level
7
Required level
5
Base experience value
630
Money
0g 1s 75c
Money at the level cap
0g 3s 90c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Master Vornal creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Intact Makrura Eye 4
Asked for Crawler Mucus 8
Reward Really Sticky Glue 10

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Although my eyes fail me, I still can see clearly enough. More often I must rely on my alchemical skills to aid me in magics that once came easily. But I refuse to take on an apprentice--no troll or orc worthy enough has ever come forward.$B$BAre you worthy? Yes, of course you are... of course you think you are.$B$BI need a few things. Will you get them for me?$B$BI need intact makrura eyes, and vials of crawler mucus. You can find them on any makrura or crawler in Durotar. We shall speak again soon.

Objectives

Bring 4 Intact Makrura Eyes and 8 vials of Crawler Mucus to Master Vornal in Sen'jin Village.

When the items are handed over

Time is the true test of your strength and will. Lose patience or give in to weakness, and your true self will be shown.

What the quest-giver says at the end

Well done, young one... well done indeed.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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