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Sulfuras

More Arathi Basin Marks of Honor

Sulfuras · quest entry 8300

Arathi Basin — zone entry 3358, named from this realm's area table.

Quest level
60
Required level
20
Maximum level
60
Quest type
stored id 41

This realm keeps one row per patch for some quests, and this is the patch 6 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Deathstalker Mortis creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Arathi Basin Mark of Honor 3

Every item here is named by this realm's own item table, and each name is a link to that item's page.

When the items are handed over

$N, the Defilers has a standing mission for you to reenter Arathi Basin, procure more marks of honor and bring them to me.

What the quest-giver says at the end

Very good. I will get these to our quartermasters immediately, and a commendation for your actions will be sent to my superiors.$B$BOnce again, thank you $N. Your contributions to our struggles are noticed by grunt and high warlord alike.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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