Burning Shadows
Sulfuras · quest entry 832
Durotar — zone entry 14, named from this realm's area table.
- Quest level
- 12
- Required level
- 4
- Base experience value
- 680
- Money at the level cap
- 0g 4s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
This realm's relation tables do not name an NPC or object for this quest, and the quest row itself has no giver column. That is the realm's answer, not a missing one.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
<Words emanate from the pendant and into your mind.>$B$BGazz'uz?$B$BGazz'uz...report!$B$BThere is word of your discovery in Skull Rock. You must prepare for an attack!$B$BGazz'uz, I order you to speak! Speak or I will make sure Neeru Fireblade knows of your presence, and he will descend on you with swift brutality.$B$BDo not test your skills against Neeru...$B$B...Gazz'uz, are you there...?
Objectives
Take this eye to Neeru Fireblade.
When the items are handed over
You have something vital to report. I can sense it behind your eyes.
What the quest-giver says at the end
<Examines the Eye of Burning Shadow.>$B$BIntriguing. The voice you heard mentioned my name? I am known for hunting down enemies of our Warchief, but...it is strange that I was singled out. Stranger still that the Burning Blade cultists from whom you recovered this pendant have a name so close to my own.$B$BI must study this pendant. I must study and, and must ponder the meaning of its message.$B$BThank you for bringing this to my attention, $N. You have done your people a great service.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.