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Sulfuras

A Sacred Burial

Sulfuras · quest entry 833

Mulgore — zone entry 215, named from this realm's area table.

Quest level
10
Required level
7
Base experience value
630
Money
0g 2s 50c
Money at the level cap
0g 3s 90c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Lorekeeper Raintotem creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

Only the most valiant tauren are laid to rest at Red Rocks, our sacred burial ground. It is an honor bestowed upon the great warriors who helped found and defend Thunder Bluff and those who have given their lives for the greater good of their tribes and chieftains.$b$bBut it appears a foul menace has made its way onto our holy land. A band of Bristleback Interlopers is ravaging the grave site and I am too old and past my prime to drive them away.$b$bThey must be driven off with force, $n.

Objectives

Lorekeeper Raintotem wants you to kill 8 Bristleback Interlopers at Red Rocks.

When the items are handed over

The Bristleback Interlopers must be driven away from our sacred burial ground, $n.

What the quest-giver says at the end

Well done. You have sent those foul Bristlebacks a clear message. They will think twice before attempting to meddle in this holy spot again.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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