Revenge of Gann
Sulfuras · quest entry 846
The Barrens — zone entry 17, named from this realm's area table.
- Quest level
- 26
- Required level
- 17
- Base experience value
- 2,100
- Money
- 0g 20s 0c
- Money at the level cap
- 0g 12s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Gann Stonespire | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Gann's Reclamation |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 6 | |
| Asked for | 6 | |
| Asked for | 6 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
It is clear the prospector depended on explosives and those noisy vehicles to rip the ground apart. We can expect a new foreman to take over soon.$b$bI want to give the dwarves a taste of their own medicine. According to these plans if we combine nitroglycerin with wood pulp and sodium nitrate we can create an explosive charge. The rifleman, soldiers and officers in the Keep are known to have the supplies.$b$bCollect these items and bring them to me. I will fashion a charge that the dwarves won't forget!
Objectives
Gann Stonespire wants you to bring him 6 vials of Nitroglycerin, 6 bundles of Wood Pulp, and 6 samples of Sodium Nitrate.
When the items are handed over
I see you are back, $n.$b$bWhile Khazgorm's death might delay the digging in my ancestral lands some, it will by no means bring a total end to the destruction.$b$bThe Keep at Bael Modan is an increasing military threat. Built to defend the dig site, it is now poised for offensive force as well.$b$bIf you have the ingredients I requested, I can fashion a charge that will make the hasty dwarves reconsider their actions here in the Barrens.
What the quest-giver says at the end
I see you are quite industrious, $c.$b$bNo doubt we shall soon have a fitting surprise for those dwarves.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.