Kolkar Leaders
Sulfuras · quest entry 850
The Barrens — zone entry 17, named from this realm's area table.
- Quest level
- 16
- Required level
- 11
- Base experience value
- 880
- Money
- 0g 8s 0c
- Money at the level cap
- 0g 5s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Regthar Deathgate | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The centaurs have plagued the Tauren for years. And recently, the Kolkar centaurs of the Barrens have grown into a real threat. Normally they were disorganized in these lands, but new leaders have risen among them. Rallying them.$B$BTo preserve our holdings here, these centaur leaders must be destroyed.$B$BBring me the head of Barak Kodobane. He camps near the Forgotten Pools to the north.$B$BDefeat him, then return to me.
Objectives
Bring Barak's Head to Regthar Deathgate, west of the Crossroads.
When the items are handed over
Hello, $N. Do you have Barak's Head for me?
What the quest-giver says at the end
Well done, $N. The centaur are low, brutish creatures, but a few have the wit and vision to lead. And those are the most dangerous.$B$BBarak was such a centaur. It is good that he is dead.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.