Register Sign in
Sulfuras

A Pawn on the Eternal Board

Sulfuras · quest entry 8519

Silithus — zone entry 1377, named from this realm's area table.

Quest level
60
Required level
60
Base experience value
6,600
Money at the level cap
0g 39s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 7 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Crystalline Tear game object

One start, from this realm's own gameobject table.

In the realm's own chain

PositionQuest
Next The Charge of the Dragonflights
Previous Long Forgotten Memories

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

As you regain your composure and focus your gaze, you notice that something stirs within the crystal. Upon closer inspection, you realize that you are looking into the past... a memory... long forgotten.

Objectives

Learn all that you can of the past, then speak with Anachronos at the Caverns of Time in Tanaris.

What the quest-giver says at the end

After Staghelm's betrayal, I gathered the shattered pieces of the Scepter of the Shifting Sands and returned here. I had every intention of protecting the scepter from those that would seek to use it to cause harm to our world - thus was born the charge of the Dragonflights.$B$BA scepter divided amongst the four mighty Aspects would prove to be nearly impossible to restore for those willfully seeking chaos... or so I thought. What a fool I was. Even now I am hunted by that cursed flight.

The quest-completed text

The War of the Shifting Sands

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

Search creatures Search areas Search quests Search items Search spells Search characters Back to the front page