Apothecary Zamah
Sulfuras · quest entry 853
The Barrens — zone entry 17, named from this realm's area table.
- Quest level
- 15
- Required level
- 10
- Time limit
- 2700.0 s
- Base experience value
- 800
- Money at the level cap
- 0g 4s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Apothecary Helbrim | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Fungal Spores |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 1 | |
| One of these rewards | 4 | |
| One of these rewards | 4 | |
| One of these rewards | 3 | |
| One of these rewards | 2 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I have rendered the spores you gave me into an emulsion. I must now send it to my associate, Apothecary Zamah. If you were to carry this to her, she can offer you something from our stores of alchemical goods.$B$BShe is in the Pools of Vision, a cave beneath the shamans of Thunder Bluff. The path to this cave is well hidden, but you may find it on the Spirit Rise bluff.$B$BDo hurry. This emulsion will maintain its potency for only a short time, and must be resealed and processed before then.
Objectives
Bring the Rendered Spores to Apothecary Zamah in Thunder Bluff, before the time limit is up.
When the items are handed over
You have something from Apothecary Helbrim?
What the quest-giver says at the end
Ah, the spores from the Barrens that Helbrim was gathering. He garnered your aid in delivering them? Good.$B$BAnd the emulsion is still potent, so you must have wasted no time in the delivery. Well done, $c.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.