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Sulfuras

Apothecary Zamah

Sulfuras · quest entry 853

The Barrens — zone entry 17, named from this realm's area table.

Quest level
15
Required level
10
Time limit
2700.0 s
Base experience value
800
Money at the level cap
0g 4s 80c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Apothecary Helbrim creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Fungal Spores

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Rendered Spores 1
Reward Cauldron Stirrer 1
One of these rewards Elixir of Minor Fortitude 4
One of these rewards Elixir of Minor Agility 4
One of these rewards Minor Rejuvenation Potion 3
One of these rewards Swiftness Potion 2

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

I have rendered the spores you gave me into an emulsion. I must now send it to my associate, Apothecary Zamah. If you were to carry this to her, she can offer you something from our stores of alchemical goods.$B$BShe is in the Pools of Vision, a cave beneath the shamans of Thunder Bluff. The path to this cave is well hidden, but you may find it on the Spirit Rise bluff.$B$BDo hurry. This emulsion will maintain its potency for only a short time, and must be resealed and processed before then.

Objectives

Bring the Rendered Spores to Apothecary Zamah in Thunder Bluff, before the time limit is up.

When the items are handed over

You have something from Apothecary Helbrim?

What the quest-giver says at the end

Ah, the spores from the Barrens that Helbrim was gathering. He garnered your aid in delivering them? Good.$B$BAnd the emulsion is still potent, so you must have wasted no time in the delivery. Well done, $c.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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