Translating the Ledger
Sulfuras · quest entry 8576
Tanaris — zone entry 440, named from this realm's area table.
- Quest level
- 60
- Required level
- 60
- Base experience value
- 650
- Money at the level cap
- 0g 3s 90c
This realm keeps one row per patch for some quests, and this is the patch 7 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Narain Soothfancy | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Azuregos's Magical Ledger |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
What the quest-giver says at the end
First things first, $N! We need to figure out what Azuregos wrote in this ledger.$B$BYou say that he's told you to make an arcanite buoy and that this is the schematic? Strange that he would write this in Draconic. That old goat knows I can't read this nonsense.$B$BIf this is going to work, I'm going to need my scrying goggles, a five hundred pound chicken and volume II of "Draconic for Dummies." Not necessarily in that order.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.