Pie for Billy
Sulfuras · quest entry 86
Elwynn Forest — zone entry 12, named from this realm's area table.
- Quest level
- 6
- Required level
- 5
- Base experience value
- 405
- Money at the level cap
- 0g 2s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Billy Maclure | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Lost Necklace |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 4 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Maybe if I got a pie, I could tell you who has that necklace. And you know, I think that old Bernice lady at that other farm makes great Pork Belly Pies... $B$BMaybe if you gave her some chunks of boar meat from the boars that hang around our farms, and told her what it was for, she'd bake up a pie for you.
Objectives
Bring 4 Chunks of Boar Meat to Auntie Bernice Stonefield at the Stonefield's Farm.
When the items are handed over
I don't think it's right feeding the boy who stole my necklace in the first place, but if that's what it takes to get back what's mine, then so be it!$B$BDo you have that boar meat?
What the quest-giver says at the end
Though this wild boar meat is tough, simmer it enough and it sure does make for some tasty pie!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.