Sergra Darkthorn
Sulfuras · quest entry 860
The Barrens — zone entry 17, named from this realm's area table.
- Quest level
- 10
- Required level
- 10
- Base experience value
- 85
- Money at the level cap
- 0g 0s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Melor Stonehoof | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Hunter's Way |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
If you wish to walk the hunter's path, then your journey leads to the Barrens. Its beasts are strong-willed and fierce. You will learn much by hunting there, and your spirit will grow.$B$BSpeak with Sergra Darkthorn. She will be your first guide in the Barrens.$B$BSergra is at the Crossroads. To reach her, travel east from Bloodhoof Village into the Barrens, then north as the road forks. And have care as you travel--the Barrens holds great danger for the unprepared and unwary.
Objectives
Speak with Sergra Darkthorn at the Crossroads.
What the quest-giver says at the end
You want to hunt in the Barrens?$B$BYour eyes are eager, and young. They're not yet squinted from tracking your prey across this land's dry plains.$B$BBut worry not. We'll toughen your body and your mind. And we'll teach you that there is more to hunting than finding and killing your quarry.$B$BPrepare yourself. Your journey begins. Now.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.