Harpy Raiders
Sulfuras · quest entry 867
The Barrens — zone entry 17, named from this realm's area table.
- Quest level
- 15
- Required level
- 12
- Base experience value
- 1,050
- Money
- 0g 7s 0c
- Money at the level cap
- 0g 6s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Darsok Swiftdagger | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 8 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The blasted harpies have been ravaging our caravan supplies for too long. It's time we slit a few of their throats and diminished their numbers.$B$BI've been snooping around their nests and figured out who leads who. The most devastating attack will destroy a good section of their lower chain of command and then we can work our way to the top.$B$BI'll start you off slow, take out Witchwing Harpies and Witchwing Roguefeathers in the Northwest and bring me 8 Witchwing talons. That should be a good start...
Objectives
Collect 8 Witchwing talons.$B$BReturn them to Darsok Swiftdagger at the Crossroads.
When the items are handed over
Cut up enough of them yet? Keep slicing and taking trophies. I want 8 Witchwing talons.
What the quest-giver says at the end
Oh, these are nice. Real nice... Good job, $n. I look forward to seeing more of your work in the future.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.