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Sulfuras

Raptor Thieves

Sulfuras · quest entry 869

The Barrens — zone entry 17, named from this realm's area table.

Quest level
13
Required level
9
Base experience value
910
Money
0g 6s 0c
Money at the level cap
0g 5s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Gazrog creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Raptor Head 12

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Not long ago, a shipment of silver was stolen from our guard tower. It was meant as payroll to the Crossroads' guards, and we want that silver back.$B$BThe strange thing is... we caught one of the thieves on the night of the theft. And... it was a raptor! Unbelievable!$B$BI don't know what raptors would want with silver. But I don't care -- I want the raptors dead so they won't steal from us again!$B$BHunt raptors in the Barrens. Collect for me their heads!

Objectives

Bring 12 Raptor Heads to Gazrog at the Crossroads.

When the items are handed over

Do you have those heads, $N?

What the quest-giver says at the end

You got rid of the raptors!$B$BThank you, $N. You are a $c of worth.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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