The Forgotten Pools
Sulfuras · quest entry 870
The Barrens — zone entry 17, named from this realm's area table.
- Quest level
- 13
- Required level
- 10
- Base experience value
- 680
- Money at the level cap
- 0g 4s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Tonga Runetotem | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
Long ago, the Barrens was a lush place, teeming with life. But war and cataclysm raged across the land, scorching it and leaving a dry husk. Such is the way of things, and it saddens my heart.$B$BBut within the past few years, new oases have formed in the Barrens, and life stirs. And deep down, we druids sense a power leaking its way to the surface.$B$BWe must find its source. Travel to the Forgotten Pools, northwest of the Crossroads. Search its waters for a source of power, then return here.
Objectives
Report back to Tonga Runetotem with your findings.
When the items are handed over
Have you been to the Forgotten Pools, $N? Did you find anything?
What the quest-giver says at the end
You found a fissure in the earth, with gases bubbling from it? Strange. This may be an answer to our questions, but we cannot yet be sure.$B$BBut it is a clue. And I am grateful that you found it.
The quest-completed text
Explore the waters of the Forgotten Pools
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.