The Disruption Ends
Sulfuras · quest entry 872
The Barrens — zone entry 17, named from this realm's area table.
- Quest level
- 15
- Required level
- 9
- Base experience value
- 1,050
- Money at the level cap
- 0g 6s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Thork | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Disrupt the Attacks |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
One of my scouts witnessed an attack on a caravan from Durotar, $N. The culprits are indeed the Razormane tribe of quilboars. One of the quilboars in particular is leading the raids: Kreenig Snarlsnout. He was seen northeast of here, just south of the road from Durotar. If the threat is to be ended, then Kreenig must die.$B$BTo be sure the attacks cease, though, I say we add insult to their injury. Kill Kreenig along with more of their tribe, and return to me when you have his tusk.
Objectives
Kill 8 Razormane Geomancers, 8 Razormane Defenders, and Kreenig Snarlsnout.$B$BThen bring Kreenig Snarlsnout's Tusk to Thork at the Crossroads.
When the items are handed over
Cut off the head of their leader, and chaos ensues, $N. Learn this lesson well. It will aid you in the future.$B$BThe boars will flounder without direction, and we will be able to take back the Barrens.
What the quest-giver says at the end
Well done, $N. With Kreenig's death, there will be a definite decline in the attacks on our caravans.$B$BYour people should be proud to count you among them.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.