Bodley's Unfortunate Fate
Sulfuras · quest entry 8960
Blackrock Mountain — zone entry 25, named from this realm's area table.
- Quest level
- 60
- Required level
- 58
- Base experience value
- 1,650
- Money at the level cap
- 0g 99s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 8 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Deliana | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | Three Kings of Flame |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
So we need to recover the rest of the medallion? Finding Bodley's going to be a bit of a headache. He went back to Blackrock Mountain to attempt to re-enter Blackrock Spire and never came back.$B$BI'd suggest taking the goblin's ghost revealing device with you, as I fear the worst might have happened.
Objectives
Travel to Blackrock Mountain and use the Extra-Dimensional Ghost Revealer to find Bodley near Blackrock Spire.
What the quest-giver says at the end
I am so glad that you can see me. Finally someone to talk to!$B$BWill you help us, $N? Help to undo the wrong that we perpetrated and put things to right? If it's true that you already have the Top Piece of Lord Valthalak's Amulet, then I think I can point you in the right direction to acquire the other two parts, reunite them and put an end to all of this.$B$BOh, by the way, hello, my name is Bodley. Nice to meet you!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.