Return to Bodley
Sulfuras · quest entry 8996
Blackrock Mountain — zone entry 25, named from this realm's area table.
- Quest level
- 60
- Required level
- 58
- Base experience value
- 660
- Money at the level cap
- 0g 39s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 8 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Spirit of Lord Valthalak | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Mea Culpa, Lord Valthalak |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I will ignore your impertinence this time, $c, because you have done a noble thing today; returning the rest of my stolen spirit to me. Despite your obviously weak nature, $r, you have shown courage where those that stole from me did not, and probably never could!$B$BReturn to them, before I change my mind and slay you where you stand. Go back and tell them that they are safe... for now.
Objectives
Return to Bodley inside Blackrock Mountain and give him the Brazier of Beckoning.
When the items are handed over
$N, you're back and still alive! Well, at least that makes one of us.$B$BYou're going to have to tell me all about it!
What the quest-giver says at the end
He really said all of that? Wow, I can't believe he's going to call off the spectral assassins and stalkers, even if he did hint at causing my living companions further harm in the future.$B$BThis is a great day, $N! You've accomplished what few ever could, and absolved us, at least in part, of some of our past sins.$B$BThank you! As a sign of appreciation, I'd like to give you this. You can use it to summon forth spirits at the same haunted locations that you already have, and a few others, too.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.