Seasoned Wolf Kabobs
Sulfuras · quest entry 90
Duskwood — zone entry 10, named from this realm's area table.
- Quest level
- 25
- Required level
- 18
- Base experience value
- 2,000
- Money
- 0g 18s 0c
- Money at the level cap
- 0g 12s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Chef Grual | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 10 | |
| Asked for | 1 | |
| Reward | 4 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Seasoned Wolf Kabobs are a house favorite! Sure, I can make you some. But first I'll need the supplies. Bring me 10 Lean Wolf Flanks as well as some Stormwind Seasoning Herbs. There are so many wolves here in the forest, I am sure finding the Flanks will be no problem. For the herbs, seek out Felicia Gump in her canal district flower shop in Stormwind.
Objectives
Gather 10 Lean Wolf Flanks and Stormwind Seasoning Herbs and return to Chef Grual in Darkshire.
When the items are handed over
Were you able to find 10 Lean Wolf Flanks yet? How about the herbs from Felicia in Stormwind?
What the quest-giver says at the end
Very nice work, $N! Enjoy the delicacy known as Seasoned Wolf Kabob!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.