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Sulfuras

Bodley's Unfortunate Fate

Sulfuras · quest entry 9032

Blackrock Mountain — zone entry 25, named from this realm's area table.

Quest level
60
Required level
58
Base experience value
1,650
Money at the level cap
0g 99s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 8 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Mokvar creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Next Three Kings of Flame

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

The medallion contained Valthalak's soul? It's no surprise it was guarded by such a powerful curse.$B$BLocating Bodley presents a bit of a problem. Last time I heard of him, he was preparing to venture back into Blackrock Spire. He was never heard of again.$B$BSeek him out in Blackrock Mountain, though I'm afraid to say he's probably dead by now. I suggest taking the goblin's device with you, friend.

Objectives

Travel to Blackrock Mountain and use the Extra-Dimensional Ghost Revealer to find Bodley near Blackrock Spire.

What the quest-giver says at the end

I am so glad that you can see me. Finally someone to talk to!$B$BWill you help us, $N? Help to undo the wrong that we perpetrated and put things to right? If its true that you already have the Top Piece of Lord Valthalaks Amulet, then I think I can point you in the right direction to acquire the other two parts, reunite them and put an end to all of this.$B$BOh, by the way, hello, my name is Bodley. Nice to meet you!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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