The Angry Scytheclaws
Sulfuras · quest entry 905
The Barrens — zone entry 17, named from this realm's area table.
- Quest level
- 17
- Required level
- 10
- Base experience value
- 1,250
- Money
- 0g 9s 0c
- Money at the level cap
- 0g 7s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Sergra Darkthorn | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Echeyakee |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
Now, $N, the hunt deepens. Now you must defeat your prey, and then find your way to its lair.$B$BHunt the sunscale raptors to the south. Slay them and remove the feathers they wear. Place the feathers on the scytheclaw nests southwest of the Stagnant Oasis. Show their brethren you do not fear them!
Objectives
Kill Sunscale raptors and collect their feathers. Use the feathers on the 3 Scytheclaw nests. Return to Sergra Darkthorn in the Crossroads.
When the items are handed over
Have you been to the nests, $N?
What the quest-giver says at the end
So you've been to the nests and placed the feathers of your prey within them. That took a fair portion of courage, no doubt about it.$B$BDo you feel a little tougher, $N? Because you look tougher now then when you first came here. I guess the Barrens is doing its job.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.