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Sulfuras

Solomon's Law

Sulfuras · quest entry 91

Redridge Mountains — zone entry 44, named from this realm's area table.

Quest level
23
Required level
17
Base experience value
1,850
Money
0g 15s 0c
Money at the level cap
0g 11s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Bailiff Conacher creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Shadowhide Pendant 10

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

An enemy of Stormwind has taken up residence in the eastern foothills of Redridge. This wicked villain uses the Arcane to spread terror and misery upon our town and our people. Under the name, Morganth, he conducts his evil business.$b$bMorganth now controls the Shadowhide Gnoll Clan to perform his biddings. As stated by the Law of Lakeshire, aiding a criminal of the Kingdom is punishable by death.$b$bThese vile gnolls must be killed!$b$bTurn in 10 Shadowhide Pendants to me, and you shall be rewarded.

Objectives

Bring 10 Shadowhide Pendants to Bailiff Conacher in the Lakeshire Town Hall.

When the items are handed over

Turn in 10 Shadowhide Pendants to me, and you shall be rewarded.

What the quest-giver says at the end

The Court of Lakeshire recognizes your commitment to justice, $N. By enforcing the laws of the Kingdom you have helped uphold the justice of the land.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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