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Sulfuras

Timberling Seeds

Sulfuras · quest entry 918

Teldrassil — zone entry 141, named from this realm's area table.

Quest level
7
Required level
4
Base experience value
630
Money at the level cap
0g 3s 90c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Denalan creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Timberling Seed 8
Reward Forest Mushroom Cap 10

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The timberlings of Teldrassil are elementals of nature. In some ways they reflect the natural order of plants and animals on our great tree.$B$BSo it is disturbing to see how angry the timberlings have become.$B$BI believe it has something to do with the soil. I have been working on different methods of nurturing plants and would like to try them on timberling seeds. Please, can you gather seeds from timberlings around Lake Al'Ameth and bring them to me?

Objectives

Bring 8 Timberling Seeds to Denelan at Lake Al'Ameth.

When the items are handed over

Do you have the seeds? I am eager to plant them.

What the quest-giver says at the end

You got them. This is good!$B$BI will plant these seeds in special soil I have prepared. I believe the seeds will sprout into timberlings who are much more docile. Perhaps later you can see the results!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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