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Sulfuras

The Moss-twined Heart

Sulfuras · quest entry 927

Teldrassil — zone entry 141, named from this realm's area table.

Quest level
12
Required level
5
Base experience value
455
Money at the level cap
0g 2s 70c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

This realm's relation tables do not name an NPC or object for this quest, and the quest row itself has no giver column. That is the realm's answer, not a missing one.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Moss-twined Heart 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The heart of Blackmoss the Fetid is covered with a dark, oily moss. In fact, the only way to tell this is a heart is from its slow, rhythmic beat... A beat that continues even now.$B$BPerhaps Denalan will want to see this heart.

Objectives

Bring the Moss-twined Heart to Denalan at Lake Al'Ameth.

When the items are handed over

$N! You have something for me?

What the quest-giver says at the end

...What is this? A timberling heart?? It's covered with a foul moss!$B$BThank you for bringing this to me, $N. I will examine the heart and, if fortune shines, determine the nature of the moss about it.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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