Crown of the Earth
Sulfuras · quest entry 929
Teldrassil — zone entry 141, named from this realm's area table.
- Quest level
- 5
- Required level
- 1
- Base experience value
- 335
- Money at the level cap
- 0g 2s 10c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Corithras Moonrage | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Crown of the Earth |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
First, let me tell you more of the task you must complete. The druids in Darnassus use the water of the moonwells of Teldrassil, and their moonwell must be replenished from time to time. Using these specially crafted phials, you can collect the water of the moonwells.$b$bTake this vessel to the moonwell outside of Starbreeze Village to the east, and fill it with some of its waters, then return to me. When you have completed your task, I shall continue the story where Tenaron left off...
Objectives
Fill the Jade Phial and bring it back to Corithras Moonrage in Dolanaar.
When the items are handed over
Hello again, $n. Have you completed your task?
What the quest-giver says at the end
After the Battle of Mount Hyjal, we were without direction. Nordrassil smoked from the fire it unleashed, and our immortality--the very essence of our beings!--was lost.$b$bIt was in this trying time that the Betrayer was freed from his prison, and Shan'do Stormrage disappeared. A dark time for all.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.