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Sulfuras

Twisted Hatred

Sulfuras · quest entry 932

Teldrassil — zone entry 141, named from this realm's area table.

Quest level
7
Required level
4
Base experience value
630
Money at the level cap
0g 3s 90c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Tallonkai Swiftroot creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Melenas' Head 1
One of these rewards Feral Bracers 1
One of these rewards Viny Wrappings 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

I must warn you, $n, this matter must stay between us. The satyr are enough of an embarrassment to us already, and this one is much too close to home.$B$BHe is called Lord Melenas. He resides in the nearby cave of Fel Rock where he has gathered a large group of grell warriors. His heart is black as night, and he plots something most foul.$B$BYou must find him within his nearby cave just to the north of here, and bring me his head.

Objectives

Kill Lord Melenas and bring his head to Tallonkai Swiftroot in Dolanaar.

When the items are handed over

Did you kill Lord Melenas yet? It is vital that he be taken care of quickly and quietly, $N. His continued existence is an embarrassment to us all.

What the quest-giver says at the end

With Lord Melenas laid to rest I can finally move on to other matters. Thank you, $n.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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