Scouring the Desert
Sulfuras · quest entry 9419
Silithus — zone entry 1377, named from this realm's area table.
- Quest level
- 60
- Required level
- 1
- Base experience value
- 6,600
- Money at the level cap
- 3g 96s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 41
This realm keeps one row per patch for some quests, and this is the patch 10 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Marshal Bluewall | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Report to Marshal Bluewall |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| One of these rewards | 2 | |
| One of these rewards | 2 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
We recently found out that the Horde has been scavenging the Silithus desert for resources, but paid them little mind. We thought it could not be worth it to station large numbers in this sweltering desert.$b$bHowever, it was discovered the importance of the resources, and now we are scrambling to catch up.$b$bIf I have your assistance, you must go into the desert and recover the silithyst and return it here.
Objectives
Find and deliver Silithyst to the Silithyst Extractor, then speak with Marshal Bluewall at the Alliance encampment near Hive'Zora.
When the items are handed over
Be careful out there, but also be quick. We have no time to lose.
What the quest-giver says at the end
Thank the Light you were successful.$b$bNow if we could only have started this sooner, our need would not be so desperate. We must keep the bounty of the desert from falling into the hands of the Horde.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.