Scouring the Desert
Sulfuras · quest entry 9422
Silithus — zone entry 1377, named from this realm's area table.
- Quest level
- 60
- Required level
- 1
- Base experience value
- 6,600
- Money at the level cap
- 3g 96s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 41
This realm keeps one row per patch for some quests, and this is the patch 10 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| General Kirika | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| One of these rewards | 2 | |
| One of these rewards | 2 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
For some time now, we have been tapping the crystal resources of the Silithus desert. The only dangers we faced were from the creatures that made this place their home and the oppressive sand and dust and heat.$b$bBut now the Alliance seems to have caught on to what we have found here. It is now a race between us to capture the natural resources, and keep them from the other.$b$bI need every set of hands that is available. I hope I have yours.
Objectives
Find and deliver Silithyst to the Silithyst Extractor then speak with General Kirika at the Horde encampment near Hive'Regal.
When the items are handed over
Be wary of the dangers of the desert, $n. With the Alliance lurking in the dunes, any step could be your last.
What the quest-giver says at the end
You've done well, $n. These resources will be added to our stockpiles, and every bit is to our gain and our enemy's loss.$b$b
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.