The Twilight Camp
Sulfuras · quest entry 949
Darkshore — zone entry 148, named from this realm's area table.
- Quest level
- 17
- Required level
- 12
- Base experience value
- 1,250
- Money
- 0g 9s 0c
- Money at the level cap
- 0g 7s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Scrying Bowl | game object |
One start, from this realm's own gameobject table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Master's Glaive |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
The Twilight's Hammer's purpose at the Master's Glaive is not known. But it must be dark.$B$BSearch through their camp at the Glaive... Search for some thing that may teach us their intentions.$B$BFor we must learn their intentions before a plan is made.
Objectives
Find a clue in the Twilight's Hammer camp at the Master's Glaive.
What the quest-giver says at the end
This book is hand printed in an ancient language, and illustrated by a master artist.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.