Mathystra Relics
Sulfuras · quest entry 951
Darkshore — zone entry 148, named from this realm's area table.
- Quest level
- 20
- Required level
- 12
- Base experience value
- 1,950
- Money at the level cap
- 0g 12s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Onu | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Return to Onu |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 6 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The parchment you found at the Master's Glaive is a page from an ancient text...written by elves! It is heavily cursed and tainted by the corruption of the Twilight's Hammer, but it seems the cult is using ancient elven magic to bring their old masters back to our world.$B$BTravel to the ruins of Mathystra to the northeast, and search for ancient relics among the grass and broken stones. Through their study, we may divine how the Twilight's Hammer intends to exploit the magic of the elves.
Objectives
Bring 6 Mathystra Relics to Onu at the Grove of the Ancients.
When the items are handed over
$N. Has your rooting through the Ruins of Mathystra been fruitful?
What the quest-giver says at the end
Thank you. These relics are from a time when Mathystra shone. That once great bastion of the elves has faded, but shards of its magic remain. Let us hope we can unlock the secrets of that place before our enemies...$B$BBe vigilant, $N.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.