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Sulfuras

The Fall of Ameth'Aran

Sulfuras · quest entry 953

Darkshore — zone entry 148, named from this realm's area table.

Quest level
12
Required level
9
Base experience value
910
Money
0g 5s 0c
Money at the level cap
0g 5s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Sentinel Tysha Moonblade creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

To the east you will find the ruins of Ameth'Aran. It is now inhabited by the restless spirits of the Highborne that once dwelt within its walls, but once it was a place where the servants of Azshara freely practiced their powerful magics.$b$bI was sent to explore the ruins and came across two large tablets, scrawled with the stories of Ameth'Aran and its fall. While I read the runes, I was accosted by the spirits, and fled.$b$bPlease, if you can, venture to the ruins and decipher the tablets in my place.

Objectives

Study the tablets which tell of Ameth'Aran and of its fall, then return to Sentinel Tysha Moonblade in Darkshore.

When the items are handed over

When you have studied the tablets and learned of Ameth'Aran's fall, I will take the knowledge on to Auberdine, and inform the Circle of Ancients.

What the quest-giver says at the end

We have few records from the time around the War of the Ancients, especially near the destruction of the Well of Eternity. Given the upheaval and cataclysmic events that were taking place, it is no big surprise.$b$bThank you, $n. With your help, my work here is finished, and I will be able to deliver a full report to the Circle.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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