Bashal'Aran
Sulfuras · quest entry 957
Darkshore — zone entry 148, named from this realm's area table.
- Quest level
- 13
- Required level
- 7
- Base experience value
- 680
- Money at the level cap
- 0g 4s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Asterion | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Bashal'Aran |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| One of these rewards | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
It was the craft of one of the most powerful of the Highborne that created the seal that formed my prison. In Ameth'Aran, the ruins to the south that are twin to these, persists even today an ancient flame, blue in color. In this flame this seal could be destroyed.$b$bBe wary in the ruins, $n...
Objectives
Destroy the Ancient Moonstone Seal at the ancient flame in Ameth'Aran, then return to Asterion in Bashal'Aran.
When the items are handed over
In truth, $n, I am afraid... Afraid that your coming--all of this--is merely a figment of a deranged mind. Can you know the torture that this is? I... Please, you must go quickly.
What the quest-giver says at the end
I am freed, $n! I can now see with my own eyes the changes that have come to our world... Only bits and pieces have I known. To think that when I last walked freely, the Well still stood and the Highborne held court with Azshara, our beloved queen.$b$bI sense that my jailor, my former master, Athrikus, still lives... Already my feelings of hopelessness will give way into thoughts of vengeance.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.