Trouble at the Docks
Sulfuras · quest entry 959
Wailing Caverns — zone entry 718, named from this realm's area table.
- Quest level
- 18
- Required level
- 14
- Base experience value
- 1,350
- Money
- 0g 10s 0c
- Money at the level cap
- 0g 8s 40c
- How it is completed
- stored id 2
- Quest type
- stored id 81
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Crane Operator Bigglefuzz | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Oops!$b$bHad a little mishap, as you can see! The morning cargo shipment from Booty Bay was huge. Huge I say! Never seen so many crates. Well, I was trying to expedite things so I started unloading a bit more than I could handle. That's when everything came tumbling down.$b$bBefore I knew what was going on, I saw that menace, Mad Magglish, go running off with a bottle of 99-year-old port. Chased him all the way to Wailing Caverns. No way I was going in there.$b$bMaybe you're brave enough to find him?
Objectives
Crane Operator Bigglefuzz in Ratchet wants you to retrieve the bottle of 99-Year-Old Port from Mad Magglish who is hiding in the Wailing Caverns.
When the items are handed over
The dockmaster has been on my case ever since Mad Magglish made off with that 99-year-old port. I guess that bottle was intended as a gift for Gazlowe from none other than Baron Revilgaz himself.$b$bIf you're brave enough and patient enough to seek out Mad Magglish and get that port back, I'll see to it you get a nice reward.
What the quest-giver says at the end
Superb! And just as I was about to lose my job too! I will see to it that Gazlowe gets this gift immediately.$b$bThank you, $n. Nicely done, I say!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.