Onu is meditating
Sulfuras · quest entry 961
Darkshore — zone entry 148, named from this realm's area table.
- Quest level
- 1
- Required level
- 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Onu | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | entry -944, no row for it in this realm |
The realm points at 1 quest entry it does not have a row for. The entry number is kept and no title is invented.
Items this row names
| Role | Item | Count |
|---|---|---|
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
What the quest-giver says at the end
The finding of Twilight's Hammer cultists is troubling. I must meditate on their intentions...$B$BWhen you have more information, speak to me through a scrying bowl. If you require a phial of scrying in order to create a bowl, then...here is another.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.